UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Networking.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/* Boilerplate
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*****************************************************************************/
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#include "
Misc/MonolithicHeaderBoilerplate.h
"
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MONOLITHIC_HEADER_BOILERPLATE
()
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/* Public Dependencies
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*****************************************************************************/
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#include "Core.h"
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#include "
Modules/ModuleManager.h
"
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#include "
Sockets.h
"
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#include "
SocketSubsystem.h
"
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/* Public Includes
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*****************************************************************************/
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#include "
Interfaces/IPv4/IPv4SubnetMask.h
"
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#include "
Interfaces/IPv4/IPv4Address.h
"
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#include "
Interfaces/IPv4/IPv4Endpoint.h
"
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#include "
Interfaces/IPv4/IPv4Subnet.h
"
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#include "
Interfaces/Steam/SteamEndpoint.h
"
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#include "
Interfaces/INetworkingModule.h
"
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/* Common
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*****************************************************************************/
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#include "
Common/TcpSocketBuilder.h
"
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#include "
Common/TcpListener.h
"
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#include "
Common/UdpSocketReceiver.h
"
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#include "
Common/UdpSocketSender.h
"
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#include "
Common/UdpSocketBuilder.h
"
INetworkingModule.h
IPv4Address.h
IPv4Endpoint.h
IPv4SubnetMask.h
IPv4Subnet.h
ModuleManager.h
MonolithicHeaderBoilerplate.h
MONOLITHIC_HEADER_BOILERPLATE
#define MONOLITHIC_HEADER_BOILERPLATE()
Definition
MonolithicHeaderBoilerplate.h:10
SocketSubsystem.h
Sockets.h
SteamEndpoint.h
TcpListener.h
TcpSocketBuilder.h
UdpSocketBuilder.h
UdpSocketReceiver.h
UdpSocketSender.h
Engine
Source
Runtime
Networking
Public
Networking.h
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