UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NodeMappingProviderInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "UObject/Interface.h"
9#include "NodeMappingProviderInterface.generated.h"
10
11/* Node Information to save with */
12USTRUCT()
14{
16
17 /* Parent Name. If NAME_None, it will consider no parent */
18 UPROPERTY()
19 FName ParentName;
20
21 /* Space transform (Not based on parent). Used by control rig system */
22 UPROPERTY()
24
30};
31
32UINTERFACE(meta = (CannotImplementInterfaceInBlueprint), MinimalAPI)
37
38
39/* This is interface class for providing node inforation
40 *
41 * This is used by UNodeMappingContainer to query data to map between
42 * Implemented by Rig, ControlRig, SkeletalMesh (not Skeleton yet because Skeleton doesn't have retarget base pose)
43 */
44
46{
48
49
50 virtual void GetMappableNodeData(TArray<FName>& OutNames, TArray<FNodeItem>& OutNodeItems) const = 0;
51};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define GENERATED_IINTERFACE_BODY(...)
Definition ObjectMacros.h:770
#define GENERATED_UINTERFACE_BODY(...)
Definition ObjectMacros.h:769
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition NodeMappingProviderInterface.h:46
Definition Array.h:670
Definition Interface.h:19
Definition NodeMappingProviderInterface.h:34
Definition NodeMappingProviderInterface.h:14