UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ObjectCacheEventSink.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
6#if WITH_EDITOR
7
10class UPrimitiveComponent;
11class UStaticMeshComponent;
12
15class UTexture;
16
18{
19 // For parallel processing. Calling BeginQueueNotifyEvents will prevent notify events from being processed, an instead placed in a list for later processing.
20 // While other threads are actively updating the events, the main thread should process those events using this ProcessQueuedNotifyEvents
21 // When parallel processing is complete, calling EndQueueNotifyEvents will flush all events, and return to normal in place processing.
24 static ENGINE_API void EndQueueNotifyEvents();
25
31 {
33 }
37};
38
39#endif // #if WITH_EDITOR
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ComponentInterfaces.h:59
Definition ComponentInterfaces.h:115
Definition Array.h:670
Definition ActorComponent.h:152
Definition MaterialInterface.h:296
Definition Texture.h:1219