UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Overlays.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "UObject/Object.h"
8#include "Math/Vector2D.h"
9#include "Misc/Timespan.h"
10#include "Overlays.generated.h"
11
12
13USTRUCT(BlueprintType)
15{
17
19 : StartTime(0)
20 , EndTime(0)
21 , Position(0.0f, 0.0f)
22 {
23 }
24
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Display Times")
27 FTimespan StartTime;
28
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Display Times")
31 FTimespan EndTime;
32
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Display Data", meta=(MultiLine=True))
35 FString Text;
36
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Display Data")
40};
41
42
46UCLASS(Abstract, MinimalAPI)
49{
51
52public:
53
57 virtual TArray<FOverlayItem> GetAllOverlays() const PURE_VIRTUAL(UOverlays::GetAllOverlays, return TArray<FOverlayItem>(););
58
65 virtual void GetOverlaysForTime(const FTimespan& Time, TArray<FOverlayItem>& OutOverlays) const PURE_VIRTUAL(UOverlays::GetAllOverlays, return;);
66};
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
DIRECTLINK_API Display
Definition DirectLinkLog.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Array.h:670
Definition Object.h:95
Definition Overlays.h:49
virtual TArray< FOverlayItem > GetAllOverlays() const PURE_VIRTUAL(UOverlays
Definition Overlays.h:57
Definition Overlays.h:15
Definition Timespan.h:76