UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Overscroll.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "HAL/Platform.h"
7#include "Layout/Geometry.h"
8
9struct FGeometry;
10
12{
13 Yes,
14 No
15};
16
21{
22public:
23
25 static SLATE_API float Looseness;
30
32
34 SLATE_API float ScrollBy(const FGeometry& AllottedGeometry, float LocalDeltaScroll);
35
37 SLATE_API float GetOverscroll(const FGeometry& AllottedGeometry) const;
38
41
51 SLATE_API bool ShouldApplyOverscroll(const bool bIsAtStartOfList, const bool bIsAtEndOfList, const float ScrollDelta) const;
52
55private:
57 float OverscrollAmount;
58};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EAllowOverscroll
Definition Overscroll.h:12
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Geometry.h:40
Definition Overscroll.h:21
SLATE_API float ScrollBy(const FGeometry &AllottedGeometry, float LocalDeltaScroll)
Definition Overscroll.cpp:14
static SLATE_API float OvershootLooseMax
Definition Overscroll.h:27
SLATE_API void UpdateOverscroll(float InDeltaTime)
Definition Overscroll.cpp:46
SLATE_API FOverscroll()
Definition Overscroll.cpp:9
SLATE_API float GetOverscroll(const FGeometry &AllottedGeometry) const
Definition Overscroll.cpp:31
SLATE_API bool ShouldApplyOverscroll(const bool bIsAtStartOfList, const bool bIsAtEndOfList, const float ScrollDelta) const
Definition Overscroll.cpp:61
SLATE_API void ResetOverscroll()
Definition Overscroll.cpp:72
static SLATE_API float OvershootBounceRate
Definition Overscroll.h:29
static SLATE_API float Looseness
Definition Overscroll.h:25