UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PBDParticles.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Chaos/Real.h"
7
8namespace Chaos
9{
10template<class T, int d>
11class TPBDParticles : public TDynamicParticles<T, d>
12{
13 public:
26
27 const TVector<T, d>& P(const int32 index) const { return MP[index]; }
28 TVector<T, d>& P(const int32 index) { return MP[index]; }
29 const TVector<T, d>& GetP(const int32 index)const { return MP[index]; }
30 void SetP(const int32 index, const TVector<T, d>& InP) { MP[index] = InP; }
32
33
34 private:
36};
37
39}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition ArrayCollectionArray.h:15
int32 AddArray(TArrayCollectionArrayBase *Array)
Definition ArrayCollection.h:36
Definition DynamicParticles.h:11
Definition PBDParticles.h:12
TPBDParticles(const TPBDParticles< T, d > &Other)=delete
TPBDParticles()
Definition PBDParticles.h:14
~TPBDParticles()
Definition PBDParticles.h:25
TVector< T, d > & P(const int32 index)
Definition PBDParticles.h:28
void SetP(const int32 index, const TVector< T, d > &InP)
Definition PBDParticles.h:30
const TVector< T, d > & GetP(const int32 index) const
Definition PBDParticles.h:29
const TVector< T, d > & P(const int32 index) const
Definition PBDParticles.h:27
TPBDParticles(TPBDParticles< T, d > &&Other)
Definition PBDParticles.h:20
TArrayCollectionArray< TVector< T, d > > & GetP()
Definition PBDParticles.h:31
Definition Vector.h:41
Definition SkeletalMeshComponent.h:307
TPBDParticles< FReal, 3 > FPBDParticles
Definition ParticleRule.h:21