UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PackedLevelActorDesc.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6#include "CoreMinimal.h"
10
12{
13public:
15 virtual ~FPackedLevelActorDesc() override {}
16
18 virtual FName GetContainerPackage() const override { return WorldAsset.GetLongPackageFName(); }
19 virtual const FWorldPartitionActorFilter* GetContainerFilter() const override { return &ContainerFilter; }
20
21protected:
22 ENGINE_API virtual void Init(const AActor* InActor) override;
23 ENGINE_API virtual void Init(const FWorldPartitionActorDescInitData& DescData) override;
24 ENGINE_API virtual void Serialize(FArchive& Ar) override;
25 ENGINE_API virtual bool Equals(const FWorldPartitionActorDesc* Other) const override;
26 virtual uint32 GetSizeOf() const override { return sizeof(FPackedLevelActorDesc); }
27
28 FSoftObjectPath WorldAsset;
30};
31#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
EWorldPartitionActorFilterType
Definition WorldPartitionActorFilter.h:13
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition Archive.h:1208
Definition NameTypes.h:617
Definition WorldPartitionActorDesc.h:282
Definition SoftObjectPath.h:56
Definition WorldPartitionActorFilter.h:23