UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PackedVectorNetSerializers.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NetSerializer.h"
7#include "PackedVectorNetSerializers.generated.h"
8
14
15USTRUCT()
20
21USTRUCT()
26
27USTRUCT()
32
33namespace UE::Net
34{
35
36// For FVector_NetQuantize. Replicates the components as rounded integers. No clamping- if the values are very large they will be sent as full floats.
38
39// For FVector_NetQuantize10. Replicates components scaled by 8 as rounded integers. No clamping- if the values are very large they will be sent as full floats.
41
42// For FVector_NetQuantize100. Replicates components scaled by 128 as rounded integers. No clamping- if the values are very large they will be sent as full floats.
44
45// For FVector_NetQuantizeNormal. Replicates components with 16 bits per component.
47
48}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_NET_DECLARE_SERIALIZER(SerializerName, Api)
Definition NetSerializer.h:455
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NetworkVersion.cpp:28
Definition NetSerializerConfig.h:17
Definition PackedVectorNetSerializers.h:23
Definition PackedVectorNetSerializers.h:17
Definition PackedVectorNetSerializers.h:11
Definition PackedVectorNetSerializers.h:29
Definition PackedVectorNetSerializers.cpp:126
Definition PackedVectorNetSerializers.cpp:121
Definition PackedVectorNetSerializers.cpp:115
Definition PackedVectorNetSerializers.cpp:131