UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Pair.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4namespace Chaos
5{
6template<class T1, class T2>
7struct Pair
8{
10 {}
11 Pair(const T1& First, const T2& Second)
13 {}
16};
17
18template<class T1, class T2>
20{
21 return First.First == Second.First && First.Second == Second.Second;
22}
23
24template<class T1, class T2>
26{
27 if (First.First != Second.First)
28 {
29 return First.First < Second.First;
30 }
31 return First.Second < Second.Second;
32}
33
34template<class T1, class T2>
36{
37 if (First.First != Second.First)
38 {
39 return First.First > Second.First;
40 }
41 return First.Second > Second.Second;
42}
43
44template<class T1, class T2>
46{
49 NewPair.Second = Second;
50 return NewPair;
51}
52}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SkeletalMeshComponent.h:307
bool operator<(const Pair< T1, T2 > &First, const Pair< T1, T2 > &Second)
Definition Pair.h:25
bool operator==(ESpatialAcceleration A, SpatialAccelerationType B)
Definition ISpatialAcceleration.h:190
bool operator>(const Pair< T1, T2 > &First, const Pair< T1, T2 > &Second)
Definition Pair.h:35
Pair< T1, T2 > MakePair(const T1 &First, const T2 &Second)
Definition Pair.h:45
Definition Pair.h:8
T1 First
Definition Pair.h:14
T2 Second
Definition Pair.h:15
Pair()
Definition Pair.h:9
Pair(const T1 &First, const T2 &Second)
Definition Pair.h:11