UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleEventSendToGame.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/Object.h
"
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#include "ParticleModuleEventSendToGame.generated.h"
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UCLASS
(
abstract
, editinlinenew,
hidecategories
=
Object
)
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class
UParticleModuleEventSendToGame
:
public
UObject
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{
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GENERATED_UCLASS_BODY
()
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virtual
void
DoEvent(
const
FVector
&
InCollideDirection
,
const
FVector
&
InHitLocation
,
const
FVector
&
InHitNormal
,
const
FName
&
InBoneName
) {}
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};
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EAudioParameterType::Object
@ Object
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Object.h
FName
Definition
NameTypes.h:617
UObject
Definition
Object.h:95
UParticleModuleEventSendToGame
Definition
ParticleModuleEventSendToGame.h:13
UE::Math::TVector< double >
Engine
Source
Runtime
Engine
Classes
Particles
Event
ParticleModuleEventSendToGame.h
Generated by
1.9.8