UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleLocation.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleLocation.generated.h"
11
13
14UCLASS(editinlinenew, hidecategories=Object, meta=(DisplayName = "Initial Location"), MinimalAPI)
16{
18
19
25 UPROPERTY(EditAnywhere, Category=Location)
26 struct FRawDistributionVector StartLocation;
27
32 UPROPERTY(EditAnywhere, Category=Location)
33 float DistributeOverNPoints;
34
40 UPROPERTY(EditAnywhere, Category=Location)
41 float DistributeThreshold;
42
44 ENGINE_API void InitializeDefaults();
45
46protected:
55 ENGINE_API virtual void SpawnEx(const FSpawnContext& Context, struct FRandomStream* InRandomStream);
56
57public:
58 //Begin UObject Interface
59#if WITH_EDITOR
60 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
61#endif // WITH_EDITOR
62 ENGINE_API virtual void PostInitProperties() override;
63 //End UObject Interface
64
65 //Begin UParticleModule Interface
66 ENGINE_API virtual void Spawn(const FSpawnContext& Context) override;
67 ENGINE_API virtual void Render3DPreview(const FPreviewContext& Context) override;
68 //End UParticleModule Interface
69};
70
71
72
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ParticleModuleLocationBase.h:13
Definition ParticleModuleLocation.h:16
Definition ParticleEmitterInstances.h:226
FVector Location
Definition ParticleEmitterInstances.h:259
Definition UnrealType.h:6865
Definition RandomStream.h:20
Definition DistributionVector.h:59