UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleMeshMaterial.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "ParticleModuleMeshMaterial.generated.h"
9
12
13UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Mesh Material"))
15{
17
18
19 UPROPERTY(EditAnywhere, Category=MeshMaterials)
21
22
23 //Begin UParticleModule Interface
24 virtual void Spawn(const FSpawnContext& Context) override;
25 virtual uint32 RequiredBytesPerInstance() override;
26
27#if WITH_EDITOR
28 virtual bool IsValidForLODLevel(UParticleLODLevel* LODLevel, FString& OutErrorString) override;
29#endif
30 //End UParticleModule Interface
31};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Array.h:670
Definition ParticleLODLevel.h:22
Definition ParticleModuleMaterialBase.h:13
Definition ParticleModuleMeshMaterial.h:15
Definition ParticleEmitterInstances.h:226
virtual ENGINE_API float Spawn(float DeltaTime)
Definition ParticleEmitterInstances.cpp:1964