UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PartitionActorDesc.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6#include "CoreMinimal.h"
8#include "Containers/Map.h"
10
12{
13 friend class FPartitionActorDescFactory;
14
15public:
16 uint32 GridSize;
21
23
24protected:
25 ENGINE_API virtual void Init(const AActor* InActor) override;
26 ENGINE_API virtual bool Equals(const FWorldPartitionActorDesc* Other) const override;
27 virtual uint32 GetSizeOf() const override { return sizeof(FPartitionActorDesc); }
28 ENGINE_API virtual void Serialize(FArchive& Ar) override;
29 ENGINE_API virtual void TransferWorldData(const FWorldPartitionActorDesc* From) override;
30
31 ENGINE_API void SetGridIndices(double LocationX, double LocationY, double LocationZ);
32};
33#endif
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition Archive.h:1208
Definition WorldPartitionActorDesc.h:282
Definition Guid.h:109