UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysScene_PhysX.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "EngineGlobals.h"
6#include "PhysicsPublic.h"
7#include "PhysxUserData.h"
10
13{
15 : Buffer(nullptr)
16 , BufferSize(0)
17 {}
18
19 // The scratch buffer
21
22 // Allocated size of the buffer
24};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition PhysScene_PhysX.h:13
FSimulationScratchBuffer2()
Definition PhysScene_PhysX.h:14
int32 BufferSize
Definition PhysScene_PhysX.h:23
uint8 * Buffer
Definition PhysScene_PhysX.h:20