UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysScene_PhysX.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
EngineGlobals.h
"
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#include "
PhysicsPublic.h
"
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#include "
PhysxUserData.h
"
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#include "
PhysicsEngine/RigidBodyIndexPair.h
"
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#include "
Physics/PhysicsInterfaceTypes.h
"
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struct
FSimulationScratchBuffer2
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{
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FSimulationScratchBuffer2
()
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:
Buffer
(nullptr)
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,
BufferSize
(0)
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{}
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// The scratch buffer
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uint8
*
Buffer
;
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// Allocated size of the buffer
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int32
BufferSize
;
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};
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
EngineGlobals.h
PhysicsInterfaceTypes.h
PhysicsPublic.h
PhysxUserData.h
RigidBodyIndexPair.h
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
FSimulationScratchBuffer2
Definition
PhysScene_PhysX.h:13
FSimulationScratchBuffer2::FSimulationScratchBuffer2
FSimulationScratchBuffer2()
Definition
PhysScene_PhysX.h:14
FSimulationScratchBuffer2::BufferSize
int32 BufferSize
Definition
PhysScene_PhysX.h:23
FSimulationScratchBuffer2::Buffer
uint8 * Buffer
Definition
PhysScene_PhysX.h:20
Engine
Source
Runtime
Engine
Public
Physics
PhysScene_PhysX.h
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