UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsConstraintActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4//~=============================================================================
5// The Basic constraint actor class.
6//~=============================================================================
7
8#include "CoreMinimal.h"
11#include "PhysicsConstraintActor.generated.h"
12
13UCLASS(ConversionRoot, MinimalAPI, ComponentWrapperClass)
15{
17
18 // Cached reference to constraint component
19private:
20 UPROPERTY(Category = ConstraintActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "JointDrive,Physics|Components|PhysicsConstraint", AllowPrivateAccess = "true"))
22public:
23
24 UPROPERTY()
25 TObjectPtr<class AActor> ConstraintActor1_DEPRECATED;
26 UPROPERTY()
27 TObjectPtr<class AActor> ConstraintActor2_DEPRECATED;
28 UPROPERTY()
29 uint32 bDisableCollision_DEPRECATED:1;
30
31 //~ Begin UObject Interface
33#if WITH_EDITOR
34 virtual void LoadedFromAnotherClass(const FName& OldClassName) override;
35#endif // WITH_EDITOR
36 //~ End UObject Interface
37
38public:
40 class UPhysicsConstraintComponent* GetConstraintComp() const { return ConstraintComp; }
41};
42
43
44
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Actor.h:257
Definition PhysicsConstraintActor.h:15
class UPhysicsConstraintComponent * GetConstraintComp() const
Definition PhysicsConstraintActor.h:40
Definition RigidBodyBase.h:16
Definition NameTypes.h:617
Definition ObjectPtr.h:488