UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsDebugMode.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6
7#include "EdMode.h"
8
9class FPhysicsDebugMode : public FEdMode
10{
11public:
14
15protected:
16 // FEdMode interface
17 virtual void Initialize() override;
18 virtual void Enter() override;
19 virtual void Exit() override;
20 virtual void Tick(FEditorViewportClient* ViewportClient, float DeltaTime) override;
21 virtual bool InputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override;
22 virtual bool InputAxis(FEditorViewportClient* ViewportClient, FViewport* Viewport, int32 ControllerId, FKey Key, float Delta, float DeltaTime) override;
23 virtual bool InputDelta(FEditorViewportClient* ViewportClient, FViewport* Viewport, FVector& Drag, FRotator& Rotation, FVector& Scale) override;
24 virtual bool IsCompatibleWith(FEditorModeID OtherModeID) const override;
25 virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
26 virtual void Render(const FSceneView* SceneView, FViewport* Viewport, FPrimitiveDrawInterface* PDI) override;
27 virtual void PostUndo() override;
28 virtual bool FrustumSelect(const FConvexVolume& InFrustum, FEditorViewportClient* InViewportClient, bool InSelect = true) override;
29 virtual bool ShouldDrawWidget() const override;
30};
31
32#endif
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EInputEvent
Definition EngineBaseTypes.h:31
Definition PrimitiveDrawInterface.h:19
Definition UObjectGlobals.h:2492
Definition SceneView.h:1425
Definition UnrealClient.h:412
Definition ConvexVolume.h:44
Definition InputCoreTypes.h:50