UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsThrusterComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "PhysicsThrusterComponent.generated.h"
10
15UCLASS(hidecategories=(Object, Mobility, LOD), ClassGroup=Physics, showcategories=Trigger, MinimalAPI, meta=(BlueprintSpawnableComponent))
16class UPhysicsThrusterComponent : public USceneComponent
17{
19
20
21 UPROPERTY(BlueprintReadWrite, interp, Category=Physics)
22 float ThrustStrength;
23
24 //~ Begin UActorComponent Interface
25#if WITH_EDITORONLY_DATA
26 virtual void OnRegister() override;
27#endif // WITH_EDITORONLY_DATA
28 virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
29 //~ End UActorComponent Interface
30};
31
32
33
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition EngineBaseTypes.h:571