UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlatformTransport.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8
14{
15public:
16
19
20 //~ Begin ICookOnTheFlyServerTransport interface
21 virtual bool Initialize(const TCHAR* HostIp) override;
22 virtual bool SendPayload(const TArray<uint8>& Payload) override;
23 virtual bool ReceivePayload(FArrayReader& Payload) override;
24 virtual bool HasPendingPayload() override;
25 virtual void Disconnect() override;
26 //~ End ICookOnTheFlyServerTransport interface
27
28private:
29
34 bool WaitUntilConnected();
35
36 int32 ProtocolIndex;
37 FString ProtocolName;
38 IPlatformHostSocketPtr HostSocket;
39
40};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ArrayReader.h:12
Definition PlatformTransport.h:14
virtual void Disconnect() override
Definition PlatformTransport.cpp:119
~FPlatformTransport()
Definition PlatformTransport.cpp:128
virtual bool SendPayload(const TArray< uint8 > &Payload) override
Definition PlatformTransport.cpp:82
virtual bool ReceivePayload(FArrayReader &Payload) override
Definition PlatformTransport.cpp:88
virtual bool HasPendingPayload() override
Definition PlatformTransport.cpp:113
Definition CookOnTheFlyServerConnection.h:10
Definition Array.h:670