UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PrecomputedVisibilityOverrideVolume.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3//=============================================================================
4// PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors
5//=============================================================================
6
7#pragma once
8
9#include "CoreMinimal.h"
12#include "PrecomputedVisibilityOverrideVolume.generated.h"
13
14UCLASS(hidecategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
16{
18
19
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PrecomputedVisibilityOverrideVolume)
21 TArray<TObjectPtr<class AActor>> OverrideVisibleActors;
22
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PrecomputedVisibilityOverrideVolume)
25 TArray<TObjectPtr<class AActor>> OverrideInvisibleActors;
26
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=PrecomputedVisibilityOverrideVolume)
29 TArray<FName> OverrideInvisibleLevels;
30};
31
32
33
int Volume
Definition AndroidPlatformMisc.cpp:380
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition PrecomputedVisibilityOverrideVolume.h:16
Definition Volume.h:18
Definition Array.h:670