UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PrecomputedVisibilityOverrideVolume.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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// PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors
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//=============================================================================
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
GameFramework/Volume.h
"
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#include "PrecomputedVisibilityOverrideVolume.generated.h"
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UCLASS
(
hidecategories
=(
Collision
, Brush, Attachment,
Physics
,
Volume
), MinimalAPI)
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class
APrecomputedVisibilityOverrideVolume
:
public
AVolume
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY
(EditAnywhere, BlueprintReadWrite, Category=
PrecomputedVisibilityOverrideVolume
)
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TArray<TObjectPtr<class AActor>
> OverrideVisibleActors;
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UPROPERTY
(EditAnywhere, BlueprintReadWrite, Category=
PrecomputedVisibilityOverrideVolume
)
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TArray<TObjectPtr<class AActor>
> OverrideInvisibleActors;
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UPROPERTY
(EditAnywhere, BlueprintReadWrite, Category=
PrecomputedVisibilityOverrideVolume
)
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TArray<FName>
OverrideInvisibleLevels;
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};
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EARSpatialMeshUsageFlags::Collision
@ Collision
Volume
int Volume
Definition
AndroidPlatformMisc.cpp:380
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EInterchangeFactoryAssetType::Physics
@ Physics
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Volume.h
APrecomputedVisibilityOverrideVolume
Definition
PrecomputedVisibilityOverrideVolume.h:16
AVolume
Definition
Volume.h:18
TArray
Definition
Array.h:670
Engine
Source
Runtime
Engine
Classes
Lightmass
PrecomputedVisibilityOverrideVolume.h
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