UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PrecomputedVisibilityVolume.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
//=============================================================================
4
// PrecomputedVisibilityVolume: Indicates where visibility should be precomputed
5
//=============================================================================
6
7
#pragma once
8
9
#include "
CoreMinimal.h
"
10
#include "
UObject/ObjectMacros.h
"
11
#include "
GameFramework/Volume.h
"
12
#include "PrecomputedVisibilityVolume.generated.h"
13
14
UCLASS
(
hidecategories
=(
Collision
, Brush, Attachment,
Physics
,
Volume
), MinimalAPI)
15
class
APrecomputedVisibilityVolume
:
public
AVolume
16
{
17
GENERATED_UCLASS_BODY
()
18
19
};
20
21
22
EARSpatialMeshUsageFlags::Collision
@ Collision
Volume
int Volume
Definition
AndroidPlatformMisc.cpp:380
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EInterchangeFactoryAssetType::Physics
@ Physics
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Volume.h
APrecomputedVisibilityVolume
Definition
PrecomputedVisibilityVolume.h:16
AVolume
Definition
Volume.h:18
Engine
Source
Runtime
Engine
Classes
Lightmass
PrecomputedVisibilityVolume.h
Generated by
1.9.8