UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PriorityOrderPoints.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
7#include "CoreMinimal.h"
10
11namespace UE
12{
13namespace Geometry
14{
15
16using namespace UE::Math;
17
76
77} // end namespace UE::Geometry
78} // end namespace UE
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ArrayView.h:139
Definition Array.h:670
Definition Sphere.cpp:10
Definition AdvancedWidgetsModule.cpp:13
Definition PriorityOrderPoints.h:26
FPriorityOrderPoints(int32 SpatialLevels=10)
Definition PriorityOrderPoints.h:41
GEOMETRYCORE_API void ComputeDescendingImportance(TArrayView< const float > ImportanceWeights)
Definition PriorityOrderPoints.cpp:337
int32 SpatialLevels
Inputs.
Definition PriorityOrderPoints.h:32
TArray< int32 > Order
Outputs.
Definition PriorityOrderPoints.h:37
GEOMETRYCORE_API void ComputeUniformSpaced(TArrayView< const FVector3d > Points, TArrayView< const float > ImportanceWeights, int32 EarlyStop=-1, int32 OffsetResFactor=4)
Definition PriorityOrderPoints.cpp:309