UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ProceduralFoliageVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "ProceduralFoliageVolume.generated.h"
10
13
14UCLASS(MinimalAPI)
16{
18
19 UPROPERTY(Category = ProceduralFoliage, VisibleAnywhere, BlueprintReadOnly)
21
22#if WITH_EDITOR
23 //~ Begin AActor Interface
24 FOLIAGE_API virtual void PostRegisterAllComponents();
25 //~ End AActor Interface
26
27 //~ Begin UObject Interface
28 FOLIAGE_API virtual void BeginDestroy() override;
29 FOLIAGE_API virtual void PostEditImport() override;
30 //~ End UObject Interface
31
32 FOLIAGE_API virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
33
34 //~ Begin IWorldPartitionActorLoaderInterface interface
36 //~ End IWorldPartitionActorLoaderInterface interface
37
38private:
40#endif
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ProceduralFoliageVolume.h:16
Definition Volume.h:18
Definition WorldPartitionActorLoaderInterface.h:19
Definition Array.h:670
Definition ProceduralFoliageComponent.h:43
Definition ObjectPtr.h:488