UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PropertyBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Stats/Stats.h"
8#include "UObject/Object.h"
9#include "SlateGlobals.h"
11
12#include "PropertyBinding.generated.h"
13
15
16UCLASS(MinimalAPI)
18{
20
21public:
23
24 UMG_API virtual bool IsSupportedSource(FProperty* Property) const;
25 UMG_API virtual bool IsSupportedDestination(FProperty* Property) const;
26
27 UMG_API virtual void Bind(FProperty* Property, FScriptDelegate* Delegate);
28
29public:
32 TWeakObjectPtr<UObject> SourceObject;
33
35 UPROPERTY()
37
39 UPROPERTY()
40 FName DestinationProperty;
41};
#define TEXT(x)
Definition Platform.h:1272
#define DECLARE_CYCLE_STAT_EXTERN(CounterName, StatId, GroupId, API)
Definition Stats.h:679
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition ScriptDelegates.h:66
Definition Object.h:95
Definition PropertyBinding.h:18
Definition DynamicPropertyPath.h:19
Definition WeakObjectPtrTemplates.h:25