5#include "Containers/Map.h"
102 template <
class Func>
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ FNAME_Find
Definition NameTypes.h:209
Definition Archive.h:1208
Definition NameTypes.h:617
Definition PropertyPairsMap.h:13
friend FArchive & operator<<(FArchive &InAr, FPropertyPairsMap &InPropertyPairsMap)
Definition PropertyPairsMap.h:92
bool GetProperty(FName InName, FName *OutValue=nullptr) const
Definition PropertyPairsMap.h:50
bool HasProperty(const TCHAR *InName) const
Definition PropertyPairsMap.h:37
void ForEachProperty(Func InFunc)
Definition PropertyPairsMap.h:103
bool IsEmpty() const
Definition PropertyPairsMap.h:117
bool operator!=(const FPropertyPairsMap &InOther) const
Definition PropertyPairsMap.h:80
bool HasProperty(FName InName) const
Definition PropertyPairsMap.h:32
bool GetProperty(const TCHAR *InName, FName *OutValue=nullptr) const
Definition PropertyPairsMap.h:63
FString ToString() const
Definition PropertyPairsMap.h:133
void AddProperty(FName InName, FName InValue=NAME_None)
Definition PropertyPairsMap.h:21
TMap< FName, FName > Properties
Definition PropertyPairsMap.h:164
bool operator==(const FPropertyPairsMap &InOther) const
Definition PropertyPairsMap.h:75
int32 Num() const
Definition PropertyPairsMap.h:123
Definition UnrealString.h.inl:34
BuilderType & AppendChar(AppendedCharType Char)
Definition StringBuilder.h:260
const CharType * ToString() UE_LIFETIMEBOUND
Definition StringBuilder.h:135
BuilderType & Append(const OtherCharType *const String, const int32 Length)
Definition StringBuilder.h:238
void RemoveSuffix(int32 InCount)
Definition StringBuilder.h:230
Definition StringBuilder.h:509
Definition OverrideVoidReturnInvoker.h:16