UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Protocol4.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5// HEADER_UNIT_SKIP - Not included directly
6
7namespace UE {
8namespace Trace {
9
10#if defined(TRACE_PRIVATE_PROTOCOL_4)
11inline
12#endif
13namespace Protocol4
14{
15
17enum EProtocol : uint8 { Id = 4 };
18
20using Protocol3::EFieldType;
22using Protocol3::EEventFlags;
26
29{
30 static const uint16 Flag_TwoByteUid = 1 << 0;
31 static const uint16 _UidShift = 1;
32 enum : uint16
33 {
40 };
41 static const uint16 User = _WellKnownNum;
42 static const uint16 Max = (1 << (16 - _UidShift)) - 1;
43 static const uint16 Invalid = Max;
44};
45
46} // namespace Protocol4
47} // namespace Trace
48} // namespace UE
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
@ Trace
Definition NetTraceConfig.h:23
EProtocol
Definition Protocol4.h:17
@ Id
Definition Protocol4.h:17
Definition AdvancedWidgetsModule.cpp:13
Definition Protocol0.h:72
Definition Protocol1.h:52
Definition Protocol2.h:28
Definition Protocol4.h:29
@ EnterScope_T
Definition Protocol4.h:36
@ LeaveScope
Definition Protocol4.h:37
@ NewEvent
Definition Protocol4.h:34
@ EnterScope
Definition Protocol4.h:35
@ LeaveScope_T
Definition Protocol4.h:38
@ _WellKnownNum
Definition Protocol4.h:39
static const uint16 Invalid
Definition Protocol4.h:43
static const uint16 Flag_TwoByteUid
Definition Protocol4.h:30
static const uint16 Max
Definition Protocol4.h:42
static const uint16 User
Definition Protocol4.h:41
static const uint16 _UidShift
Definition Protocol4.h:31