UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PushModelUtils.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7#if WITH_PUSH_MODEL
8
9#include "CoreMinimal.h"
10#include "Containers/BitArray.h"
11
12namespace UEPushModelPrivate
13{
14 static const int32 GetNumWordsInBitArray(const TBitArray<>& BitArray)
15 {
16 return (BitArray.Num() + 31) >> 5;
17 }
18
20 {
22 }
23
24 static void SetBitArray(TBitArray<>& ToSet)
25 {
26 FMemory::Memset(ToSet.GetData(), 0xFF, GetNumWordsInBitArray(ToSet) * 4);
27 }
28
30 {
31 check(MaskBitArray.Num() == ResultBitArray.Num());
32
33 const uint32* InWords = MaskBitArray.GetData();
34 uint32* OutWords = ResultBitArray.GetData();
36
37 for (int32 i = 0; i < NumWords; ++i)
38 {
39 OutWords[i] |= InWords[i];
40 }
41 }
42
43 static bool AreAnyBitsSet(const TBitArray<>& BitArray)
44 {
45 const int32 NumWords = GetNumWordsInBitArray(BitArray);
46 const uint32* const Words = BitArray.GetData();
47
48 for (int32 i = 0; i < NumWords; ++i)
49 {
50 if (Words[i] != 0)
51 {
52 return true;
53 }
54 }
55
56 return false;
57 }
58}
59
60#endif
#define check(expr)
Definition AssertionMacros.h:314
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
UE_FORCEINLINE_HINT int32 Num() const
Definition BitArray.h:1466
UE_FORCEINLINE_HINT const uint32 * GetData() const
Definition BitArray.h:1705
Definition RepLayout.cpp:129
static UE_FORCEINLINE_HINT void * Memzero(void *Dest, SIZE_T Count)
Definition UnrealMemory.h:131
static UE_FORCEINLINE_HINT void * Memset(void *Dest, uint8 Char, SIZE_T Count)
Definition UnrealMemory.h:119