UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
QuantizedRemoteObjectReference.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "HAL/Platform.h"
5
6namespace UE::Net
7{
8
9// Quantized/POD state for FRemoteObjectReference
11{
15
16 bool IsValid() const
17 {
18 return ObjectId != 0 && ServerId != 0;
19 }
20
22 {
23 // Equal only if the object itself is the same
24 return ObjectId == Other.ObjectId;
25 }
26};
27
28}
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition NetworkVersion.cpp:28
Definition QuantizedRemoteObjectReference.h:11
uint16 ServerId
Definition QuantizedRemoteObjectReference.h:13
uint8 QuantizedPathNameStruct[32]
Definition QuantizedRemoteObjectReference.h:14
uint64 ObjectId
Definition QuantizedRemoteObjectReference.h:12
bool operator==(const FQuantizedRemoteObjectReference &Other) const
Definition QuantizedRemoteObjectReference.h:21
bool IsValid() const
Definition QuantizedRemoteObjectReference.h:16