UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RPCDoSDetectionConfig.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8
9#include "RPCDoSDetectionConfig.generated.h"
10
11
15USTRUCT()
17{
19
20
21 UPROPERTY()
22 FName RPC;
23
25 UPROPERTY()
26 int32 CountPerSec = -1;
27
29 UPROPERTY()
30 double TimePerSec = 0.0;
31};
32
33
39{
41
42private:
43 void OverridePerObjectConfigSection(FString& SectionName) override;
44
45public:
51 static URPCDoSDetectionConfig* Get(FName NetDriverName);
52
56 static const TCHAR* GetConfigSectionName();
57
58public:
60 UPROPERTY(config)
61 bool bRPCDoSDetection;
62
64 UPROPERTY(config)
65 bool bRPCDoSAnalytics;
66
68 UPROPERTY(config)
69 int32 HitchTimeQuotaMS;
70
72 UPROPERTY(config)
73 int32 HitchSuspendDetectionTimeMS;
74
76 UPROPERTY(config)
77 TArray<FString> DetectionSeverity;
78
80 UPROPERTY(config)
81 int32 InitialConnectToleranceMS;
82
83 UE_DEPRECATED(5.1, "This property is no longer supported. Use RPCBlockAllowlist.")
84 UPROPERTY(config)
85 TArray<FName> RPCBlockWhitelist;
86
88 UPROPERTY(config)
89 TArray<FName> RPCBlockAllowlist;
90
92 UPROPERTY(config)
93 TArray<FRPCAnalyticsThreshold> RPCAnalyticsThresholds;
94
96 UPROPERTY(config)
97 double RPCAnalyticsOverrideChance;
98};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition Array.h:670
Definition Object.h:95
Definition RPCDoSDetectionConfig.h:39
Definition RPCDoSDetectionConfig.h:17