UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Reload.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 Reload.h: Unreal reload support.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "UObject/CoreNative.h"
12
19{
20public:
21
22 virtual ~IReload() = default;
23
27 virtual EActiveReloadType GetType() const = 0;
28
32 virtual const TCHAR* GetPrefix() const = 0;
33
37 virtual bool GetEnableReinstancing(bool bHasChanged) const = 0;
38
43
47 virtual void NotifyChange(UClass* New, UClass* Old) = 0;
48 virtual void NotifyChange(UEnum* New, UEnum* Old) = 0;
49 virtual void NotifyChange(UScriptStruct* New, UScriptStruct* Old) = 0;
50 virtual void NotifyChange(UPackage* New, UPackage* Old) = 0;
51
55 virtual void Reinstance() = 0;
56
62 virtual const UObject* GetReinstancedCDO(const UObject* CDO) = 0;
63
68
72 virtual const TArray<UClass*>& GetNewClasses() = 0;
73};
74
83{
84#if WITH_RELOAD
86 {
87 Reload->NotifyFunctionRemap(NewFunctionPointer, OldFunctionPointer);
88 return true;
89 }
90#endif
91 return false;
92}
void(* FNativeFuncPtr)(UObject *Context, FFrame &TheStack, RESULT_DECL)
Definition CoreNative.h:17
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
T * New(FMemStackBase &Mem, int32 Count=1, int32 Align=DEFAULT_ALIGNMENT)
Definition MemStack.h:259
IReload * GetActiveReloadInterface()
Definition ModuleManager.h:1175
EActiveReloadType
Definition ModuleManager.h:1131
bool ReloadNotifyFunctionRemap(FNativeFuncPtr NewFunctionPointer, FNativeFuncPtr OldFunctionPointer)
Definition Reload.h:82
Definition Reload.h:19
virtual void NotifyFunctionRemap(FNativeFuncPtr NewFunctionPointer, FNativeFuncPtr OldFunctionPointer)=0
virtual void NotifyChange(UClass *New, UClass *Old)=0
virtual const TMap< UClass *, UClass * > & GetReinstancedClasses()=0
virtual EActiveReloadType GetType() const =0
virtual void NotifyChange(UPackage *New, UPackage *Old)=0
virtual void NotifyChange(UScriptStruct *New, UScriptStruct *Old)=0
virtual void Reinstance()=0
virtual void NotifyChange(UEnum *New, UEnum *Old)=0
virtual const TArray< UClass * > & GetNewClasses()=0
virtual UObject * GetReinstancedCDO(UObject *CDO)=0
virtual const UObject * GetReinstancedCDO(const UObject *CDO)=0
virtual ~IReload()=default
virtual bool GetEnableReinstancing(bool bHasChanged) const =0
virtual const TCHAR * GetPrefix() const =0
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition Class.h:3793
Definition Class.h:2791
Definition Object.h:95
Definition Package.h:216
Definition Class.h:1720