UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RenderCounters.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
8{
9public:
11 {
12 return ResolutionFraction;
13 }
14
16 {
17 return RenderResolution;
18 }
19
21 {
22 return PrevPixelRenderCount;
23 }
24
26 {
27 return PrevPixelDisplayCount;
28 }
29
31 {
32 ResolutionFraction = InResolutionFraction;
33 RenderResolution = InRenderResolution;
34 CurrentPixelRenderCount += InRenderResolution.X * InRenderResolution.Y;
35 CurrentPixelDisplayCount += PixelDisplayCount;
36 }
37
38private:
39 float ResolutionFraction = 0.0f;
40 FIntPoint RenderResolution = FIntPoint(0, 0);
41 uint32 PrevPixelRenderCount = 0;
42 uint32 PrevPixelDisplayCount = 0;
43 uint32 CurrentPixelRenderCount = 0;
44 uint32 CurrentPixelDisplayCount = 0;
45
46 friend void TickPixelRenderCounters();
47};
48
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FInt32Point FIntPoint
Definition MathFwd.h:124
RENDERCORE_API FPixelRenderCounters GPixelRenderCounters
Definition RenderCore.cpp:271
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderCounters.h:8
uint32 GetPixelRenderCount() const
Definition RenderCounters.h:20
FIntPoint GetRenderResolution() const
Definition RenderCounters.h:15
friend void TickPixelRenderCounters()
Definition RenderCore.cpp:273
float GetResolutionFraction() const
Definition RenderCounters.h:10
void AddViewStatistics(float InResolutionFraction, FIntPoint InRenderResolution, uint32 PixelDisplayCount)
Definition RenderCounters.h:30
uint32 GetPixelDisplayCount() const
Definition RenderCounters.h:25
Definition IntPoint.h:25