UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RenderDeferredCleanup.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6
11{
12public:
14};
15
20{
22
23public:
24 inline bool IsEmpty() const { return CleanupArray.IsEmpty(); }
27};
28
33
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
RENDERCORE_API void BeginCleanup(FDeferredCleanupInterface *CleanupObject)
Definition RenderingThread.cpp:1422
RENDERCORE_API FPendingCleanupObjects * GetPendingCleanupObjects()
Definition RenderingThread.cpp:1429
Definition RenderDeferredCleanup.h:11
virtual ~FDeferredCleanupInterface()
Definition RenderDeferredCleanup.h:13
Definition RenderDeferredCleanup.h:20
bool IsEmpty() const
Definition RenderDeferredCleanup.h:24
FPendingCleanupObjects()
Definition RenderingThread.cpp:1394
RENDERCORE_API ~FPendingCleanupObjects()
Definition RenderingThread.cpp:1400
Definition Array.h:670
UE_REWRITE bool IsEmpty() const
Definition Array.h:1133