UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ReplicationStateDescriptorConfig.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "ReplicationStateDescriptorConfig.generated.h"
8
18
19USTRUCT()
21{
23
24
25 UPROPERTY()
26 FName StructName;
27
29 UPROPERTY()
30 bool bCanUseStructNetSerializer = true;
31};
32
33UCLASS(transient, config=Engine)
35{
37
38public:
39 IRISCORE_API TConstArrayView<FSupportsStructNetSerializerConfig> GetSupportsStructNetSerializerList() const;
40
42
43 inline bool EnsureAllClassesAreFullyPushModel() const;
44
45protected:
47
48private:
52 UPROPERTY(Config)
53 TArray<FSupportsStructNetSerializerConfig> SupportsStructNetSerializerList;
54
56 UPROPERTY(Config)
58
60 UPROPERTY(Config)
61 bool bEnsureAllClassesAreFullyPushModel = false;
62};
63
65{
66 return bEnsureAllClassesAreFullyPushModel;
67}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition Array.h:670
Definition Object.h:95
Definition ReplicationStateDescriptorConfig.h:35
bool EnsureAllClassesAreFullyPushModel() const
Definition ReplicationStateDescriptorConfig.h:64
Definition ReplicationStateDescriptorConfig.h:11
Definition ReplicationStateDescriptorConfig.h:21