UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Reverse.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
Templates/UnrealTemplate.h
"
// for Swap
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namespace
AlgoImpl
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{
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template
<
typename
T>
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void
Reverse
(T*
Array
,
int32
ArraySize)
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{
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for
(
int32
i = 0,
i2
= ArraySize - 1; i < ArraySize / 2
/*rounding down*/
; ++i, --
i2
)
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{
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Swap
(
Array
[i],
Array
[
i2
]);
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}
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}
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}
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namespace
Algo
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{
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template
<
typename
T,
int
32 ArraySize>
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UE_REWRITE
void
Reverse
(T (&
Array
)[ArraySize])
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{
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return
AlgoImpl::Reverse
((T*)
Array
, ArraySize);
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}
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template
<
typename
T>
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UE_REWRITE
void
Reverse
(T*
Array
,
int32
ArraySize)
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{
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return
AlgoImpl::Reverse
(
Array
, ArraySize);
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}
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template
<
typename
ContainerType>
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UE_REWRITE
void
Reverse
(ContainerType&&
Container
)
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{
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return
AlgoImpl::Reverse
(
Container
.GetData(),
Container
.Num());
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}
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}
ECborCode::Array
@ Array
CoreTypes.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
UE_REWRITE
#define UE_REWRITE
Definition
Platform.h:747
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EMemoryTraceHeapAllocationFlags::Swap
@ Swap
UnrealTemplate.h
EPropertyPointerType::Container
@ Container
EQueuedWidgetAnimationMode::Reverse
@ Reverse
AlgoImpl
Definition
BinarySearch.h:10
AlgoImpl::Reverse
void Reverse(T *Array, int32 ArraySize)
Definition
Reverse.h:11
Algo
Definition
ParallelSort.h:13
Engine
Source
Runtime
Core
Public
Algo
Reverse.h
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