UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RigidBodyBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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// RigidBodyBase: The base class of all rigid bodies.
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//=============================================================================
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
GameFramework/Actor.h
"
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#include "RigidBodyBase.generated.h"
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UCLASS
(
ClassGroup
=
Physics
,
abstract
,MinimalAPI)
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class
ARigidBodyBase
:
public
AActor
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{
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GENERATED_UCLASS_BODY
()
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};
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Actor.h
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EInterchangeFactoryAssetType::Physics
@ Physics
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
AActor
Definition
Actor.h:257
ARigidBodyBase
Definition
RigidBodyBase.h:16
Engine
Source
Runtime
Engine
Classes
PhysicsEngine
RigidBodyBase.h
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