UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimeAssetCache.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/NameTypes.h"
8#include "Stats/Stats.h"
11
14
17
23
28{
30public:
31 virtual FVoidPtrParam GetSynchronous(IRuntimeAssetCacheBuilder* CacheBuilder) override;
33 virtual int32 GetAsynchronous(IRuntimeAssetCacheBuilder* CacheBuilder) override;
34 virtual int32 GetCacheSize(FName Bucket) const override;
35 virtual bool ClearCache() override;
36 virtual bool ClearCache(FName Bucket) override;
37 virtual void WaitAsynchronousCompletion(int32 Handle) override;
39 virtual bool PollAsynchronousCompletion(int32 Handle) override;
40 virtual void AddToAsyncCompletionCounter(int32 Addend) override;
41 virtual void Tick() override;
44public:
47
50
51private:
52
57 int32 GetNextHandle()
58 {
59 return CurrentAsyncTaskHandle.Increment();
60 }
61
64
67
69 FCriticalSection SynchronizationObject;
70
72 FThreadSafeCounter CurrentAsyncTaskHandle;
73
75 FThreadSafeCounter PendingTasksCounter;
76};
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
#define DECLARE_FLOAT_ACCUMULATOR_STAT_EXTERN(CounterName, StatId, GroupId, API)
Definition Stats.h:683
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
Definition RuntimeAssetCacheEntryMetadata.h:16
Definition NameTypes.h:617
Definition RuntimeAssetCacheBucket.h:20
Definition RuntimeAssetCacheInterface.h:67
Definition RuntimeAssetCache.h:28
virtual int32 GetAsynchronous(IRuntimeAssetCacheBuilder *CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete &OnCompletionDelegate) override
Definition RuntimeAssetCache.cpp:49
virtual int32 GetCacheSize(FName Bucket) const override
Definition RuntimeAssetCache.cpp:44
virtual void AddToAsyncCompletionCounter(int32 Addend) override
Definition RuntimeAssetCache.cpp:140
~FRuntimeAssetCache()
Definition RuntimeAssetCache.cpp:34
virtual bool PollAsynchronousCompletion(int32 Handle) override
Definition RuntimeAssetCache.cpp:189
FRuntimeAssetCache()
Definition RuntimeAssetCache.cpp:14
virtual bool ClearCache() override
Definition RuntimeAssetCache.cpp:102
virtual void WaitAsynchronousCompletion(int32 Handle) override
Definition RuntimeAssetCache.cpp:146
virtual void Tick() override
Definition RuntimeAssetCache.cpp:200
virtual FVoidPtrParam GetAsynchronousResults(int32 Handle) override
Definition RuntimeAssetCache.cpp:165
virtual FVoidPtrParam GetSynchronous(IRuntimeAssetCacheBuilder *CacheBuilder) override
Definition RuntimeAssetCache.cpp:87
Definition ThreadSafeCounter.h:14
int32 Increment()
Definition ThreadSafeCounter.h:52
Definition RuntimeAssetCachePluginInterface.h:25
Definition UnrealString.h.inl:34
Definition RuntimeAssetCacheInterface.h:23