UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimePartitionLevelStreaming.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
#pragma once
3
4
#include "
CoreMinimal.h
"
5
#include "
WorldPartition/RuntimeHashSet/RuntimePartition.h
"
6
#include "RuntimePartitionLevelStreaming.generated.h"
7
8
UCLASS
()
9
class
URuntimePartitionLevelStreaming
:
public
URuntimePartition
10
{
11
GENERATED_BODY
()
12
13
public
:
14
//~ Begin URuntimePartition interface
15
#if WITH_EDITOR
16
virtual
bool
SupportsHLODs
()
const override
{
return
true
; }
17
#endif
18
virtual
bool
IsValidPartitionTokens(
const
TArray<FName>
&
InPartitionTokens
)
const override
;
19
#if WITH_EDITOR
20
virtual
bool
GenerateStreaming
(
const
FGenerateStreamingParams
&
InParams
,
FGenerateStreamingResult
&
OutResult
)
override
;
21
#endif
22
//~ End URuntimePartition interface
23
};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
RuntimePartition.h
TArray
Definition
Array.h:670
URuntimePartitionLevelStreaming
Definition
RuntimePartitionLevelStreaming.h:10
URuntimePartition
Definition
RuntimePartition.h:21
Engine
Source
Runtime
Engine
Public
WorldPartition
RuntimeHashSet
RuntimePartitionLevelStreaming.h
Generated by
1.9.8