UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimePartitionPersistent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "RuntimePartitionPersistent.generated.h"
7
10{
12
13public:
14#if WITH_EDITOR
15 //~ Begin URuntimePartition interface
16 virtual bool SupportsHLODs() const override { return false; }
17#endif
18 virtual bool IsValidPartitionTokens(const TArray<FName>& InPartitionTokens) const override { return true; }
19#if WITH_EDITOR
21 //~ End URuntimePartition interface
22#endif
23};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Array.h:670
Definition RuntimePartitionPersistent.h:10
virtual bool IsValidPartitionTokens(const TArray< FName > &InPartitionTokens) const override
Definition RuntimePartitionPersistent.h:18
Definition RuntimePartition.h:21