UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimePartitionPersistent.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
WorldPartition/RuntimeHashSet/RuntimePartition.h
"
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#include "RuntimePartitionPersistent.generated.h"
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UCLASS
(
HideDropdown
)
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class
URuntimePartitionPersistent
:
public
URuntimePartition
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{
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GENERATED_BODY
()
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public
:
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#if WITH_EDITOR
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//~ Begin URuntimePartition interface
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virtual
bool
SupportsHLODs
()
const override
{
return
false
; }
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#endif
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virtual
bool
IsValidPartitionTokens
(
const
TArray<FName>
&
InPartitionTokens
)
const override
{
return
true
; }
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#if WITH_EDITOR
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virtual
bool
GenerateStreaming
(
const
FGenerateStreamingParams
&
InParams
,
FGenerateStreamingResult
&
OutResult
)
override
;
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//~ End URuntimePartition interface
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#endif
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
RuntimePartition.h
TArray
Definition
Array.h:670
URuntimePartitionPersistent
Definition
RuntimePartitionPersistent.h:10
URuntimePartitionPersistent::IsValidPartitionTokens
virtual bool IsValidPartitionTokens(const TArray< FName > &InPartitionTokens) const override
Definition
RuntimePartitionPersistent.h:18
URuntimePartition
Definition
RuntimePartition.h:21
Engine
Source
Runtime
Engine
Public
WorldPartition
RuntimeHashSet
RuntimePartitionPersistent.h
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