UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RuntimeVirtualTextureVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "RuntimeVirtualTextureVolume.generated.h"
8
10UCLASS(Blueprintable, HideCategories = (Actor, Collision, Cooking, HLOD, Input, LOD, Networking, Physics, Replication), MinimalAPI)
12{
14
15public:
17 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = VirtualTexture, meta = (AllowPrivateAccess = "true"))
18 TObjectPtr<class URuntimeVirtualTextureComponent> VirtualTextureComponent;
19
20#if WITH_EDITORONLY_DATA
24#endif // WITH_EDITORONLY_DATA
25
26#if WITH_EDITOR
27 virtual bool CanChangeIsSpatiallyLoadedFlag() const override { return false; }
28#endif
29
30protected:
31 //~ Begin UObject Interface.
32 virtual void Serialize(FArchive& Ar);
33 virtual bool NeedsLoadForServer() const override { return false; }
34 //~ End UObject Interface.
35 //~ Begin AActor Interface.
36 virtual bool IsLevelBoundsRelevant() const override { return false; }
37 //~ End AActor Interface
38};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition RuntimeVirtualTextureVolume.h:12
virtual bool NeedsLoadForServer() const override
Definition RuntimeVirtualTextureVolume.h:33
virtual bool IsLevelBoundsRelevant() const override
Definition RuntimeVirtualTextureVolume.h:36
Definition Archive.h:1208
Definition RuntimeVirtualTextureComponent.h:41
Definition VirtualTextureRecreate.cpp:16
Definition ObjectPtr.h:488