UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SEditableTextBlock.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Misc/Attribute.h"
10
15 : public FMultiBlock
16{
17public:
18
32
34 virtual bool HasIcon() const override;
35
36private:
37
43 virtual TSharedRef<class IMultiBlockBaseWidget> ConstructWidget() const override;
44
45private:
46
47 // Friend our corresponding widget class
48 friend class SEditableTextBlock;
49
51 TAttribute<FText> LabelOverride;
52
54 TAttribute<FText> ToolTipOverride;
55
57 FSlateIcon IconOverride;
58
60 TAttribute< FText > TextAttribute;
61
63 FOnTextCommitted OnTextCommitted;
64
66 FOnTextChanged OnTextChanged;
67
69 FOnVerifyTextChanged OnVerifyTextChanged;
70
72 bool bReadOnly;
73};
74
75
81{
82
83public:
84
87
88
91 SLATE_API virtual void BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName) override;
92
98 void Construct( const FArguments& InArgs ) { }
99
100protected:
101
107 SLATE_API bool IsEnabled() const;
108};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SLATE_END_ARGS()
Definition DeclarativeSyntaxSupport.h:116
Definition SEditableTextBlock.h:16
virtual bool HasIcon() const override
Definition SEditableTextBlock.cpp:23
Definition MultiBox.h:59
Definition NameTypes.h:617
Definition Text.h:385
Definition ISlateStyle.h:18
Definition SEditableTextBlock.h:81
void Construct(const FArguments &InArgs)
Definition SEditableTextBlock.h:98
SLATE_BEGIN_ARGS(SEditableTextBlock)
Definition SEditableTextBlock.h:85
virtual SLATE_API void BuildMultiBlockWidget(const ISlateStyle *StyleSet, const FName &StyleName) override
Definition SEditableTextBlock.cpp:47
SLATE_API bool IsEnabled() const
Definition SEditableTextBlock.cpp:151
Definition MultiBox.h:618
Definition SharedPointer.h:153
Definition SlateIcon.h:13