UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SampleRateConverter.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7namespace Audio
8{
10 {
11 public:
13
14 virtual void Init(const float InSampleRateRatio, const int32 InNumChannels) = 0;
15
16 // Sets the sample rate ratio and the number of frames to interpolate from the current sample rate ratio
17 virtual void SetSampleRateRatio(const float InSampleRateRatio, const int32 NumInterpolationFrames = 0) = 0;
18
26 virtual int32 ProcessFullbuffer(const int16* InBuffer, const int32 InNumSamples, TArray<float>& OutBuffer) = 0;
27 virtual int32 ProcessFullbuffer(const float* InBuffer, const int32 InNumSamples, TArray<float>& OutBuffer) = 0;
28
39 virtual int32 ProcessChunk(const float* BufferChunk, const int32 NumInputSamples, const int32 RequestedFrames, TArray<float>& OutBuffer) = 0;
40
41 // Creates a new instance
43 };
44
45}
46
FPlatformTypes::int16 int16
A 16-bit signed integer.
Definition Platform.h:1123
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SampleRateConverter.h:10
static SIGNALPROCESSING_API ISampleRateConverter * CreateSampleRateConverter()
Definition SampleRateConverter.cpp:220
virtual int32 ProcessFullbuffer(const int16 *InBuffer, const int32 InNumSamples, TArray< float > &OutBuffer)=0
virtual int32 ProcessChunk(const float *BufferChunk, const int32 NumInputSamples, const int32 RequestedFrames, TArray< float > &OutBuffer)=0
virtual ~ISampleRateConverter()
Definition SampleRateConverter.h:12
virtual void SetSampleRateRatio(const float InSampleRateRatio, const int32 NumInterpolationFrames=0)=0
virtual int32 ProcessChunk(const int16 *BufferChunk, const int32 NumInputSamples, const int32 RequestedFrames, TArray< float > &OutBuffer)=0
virtual int32 ProcessFullbuffer(const float *InBuffer, const int32 InNumSamples, TArray< float > &OutBuffer)=0
virtual void Init(const float InSampleRateRatio, const int32 InNumChannels)=0
Definition Array.h:670
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53