5#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
164 void*
operator new (
size_t) =
delete;
165 void*
operator new[] (
size_t) =
delete;
166 void operator delete (
void *) =
delete;
167 void operator delete[] (
void*) =
delete;
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ETeleportType
Definition EngineTypes.h:2401
Definition UnrealTemplate.h:321
Definition ScopedMovementUpdate.h:56
bool IsGroupUpdate() const
Definition ScopedMovementUpdate.h:210
EOverlapState GetOverlapState() const
Definition ScopedMovementUpdate.h:286
void InvalidateCurrentOverlaps()
Definition ScopedMovementUpdate.h:251
USceneComponent * Owner
Definition ScopedMovementUpdate.h:170
FVector InitialRelativeLocation
Definition ScopedMovementUpdate.h:177
TArray< FHitResult, TInlineAllocator< 2 > > TScopedBlockingHitArray
Definition ScopedMovementUpdate.h:58
ENGINE_API TOptional< TOverlapArrayView > GetOverlapsAtEnd(class UPrimitiveComponent &PrimComponent, TInlineOverlapInfoArray &OutEndOverlaps, bool bTransformChanged) const
Definition ScopedMovementUpdate.cpp:214
ETeleportType GetTeleportType() const
Definition ScopedMovementUpdate.h:271
EOverlapState CurrentOverlapState
Definition ScopedMovementUpdate.h:173
const FTransform & GetInitialTransform() const
Definition ScopedMovementUpdate.h:291
TArray< FOverlapInfo, TInlineAllocator< 3 > > TScopedOverlapInfoArray
Definition ScopedMovementUpdate.h:59
void SetHasTeleported(ETeleportType InTeleportType)
Definition ScopedMovementUpdate.h:265
EOverlapState
Definition ScopedMovementUpdate.h:71
const TScopedBlockingHitArray & GetPendingBlockingHits() const
Definition ScopedMovementUpdate.h:235
void ForceOverlapUpdate()
Definition ScopedMovementUpdate.h:258
int32 FinalOverlapCandidatesIndex
Definition ScopedMovementUpdate.h:181
EHasMovedTransformOption
Definition ScopedMovementUpdate.h:65
bool IsDeferringUpdates() const
Definition ScopedMovementUpdate.h:205
bool HasMoved(EHasMovedTransformOption CheckTransform) const
Definition ScopedMovementUpdate.h:215
uint8 bDeferUpdates
Definition ScopedMovementUpdate.h:185
void AppendBlockingHitAfterMove(const FHitResult &Hit)
Definition ScopedMovementUpdate.h:240
ENGINE_API ~FScopedMovementUpdate()
Definition ScopedMovementUpdate.cpp:73
void KeepCurrentOverlapsAfterRotation(bool bSweep)
Definition ScopedMovementUpdate.h:245
FVector InitialRelativeScale
Definition ScopedMovementUpdate.h:179
ENGINE_API void AppendOverlapsAfterMove(const TOverlapArrayView &NewPendingOverlaps, bool bSweep, bool bIncludesOverlapsAtEnd)
Definition ScopedMovementUpdate.cpp:123
FRotator InitialRelativeRotation
Definition ScopedMovementUpdate.h:178
uint8 bHasMoved
Definition ScopedMovementUpdate.h:186
uint8 bRequireOverlapsEventFlag
Definition ScopedMovementUpdate.h:187
ETeleportType TeleportType
Definition ScopedMovementUpdate.h:174
TScopedBlockingHitArray BlockingHits
Definition ScopedMovementUpdate.h:183
bool HasPendingOverlaps() const
Definition ScopedMovementUpdate.h:220
USceneComponent * GetOwner() const
Definition ScopedMovementUpdate.h:296
bool GetHasMoved() const
Definition ScopedMovementUpdate.h:276
FScopedMovementUpdate * OuterDeferredScope
Definition ScopedMovementUpdate.h:171
ENGINE_API bool SetWorldLocationAndRotation(FVector NewLocation, const FQuat &NewQuat, bool bNoPhysics, ETeleportType Teleport)
Definition ScopedMovementUpdate.cpp:205
uint8 bIsGroupDeferedUpdate
Definition ScopedMovementUpdate.h:192
bool RequiresOverlapsEventFlag() const
Definition ScopedMovementUpdate.h:225
ENGINE_API bool IsTransformDirty() const
Definition ScopedMovementUpdate.cpp:82
friend class USceneComponent
Definition ScopedMovementUpdate.h:194
const FScopedMovementUpdate * GetOuterDeferredScope() const
Definition ScopedMovementUpdate.h:200
int32 GetFinalOverlapCandidatesIndex() const
Definition ScopedMovementUpdate.h:281
FTransform InitialTransform
Definition ScopedMovementUpdate.h:176
ENGINE_API void RevertMove()
Definition ScopedMovementUpdate.cpp:92
const TScopedOverlapInfoArray & GetPendingOverlaps() const
Definition ScopedMovementUpdate.h:230
TScopedOverlapInfoArray PendingOverlaps
Definition ScopedMovementUpdate.h:182
Definition ArrayView.h:139
UE_REWRITE SizeType Num() const
Definition Array.h:1144
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
Definition ScopedMovementUpdate.h:20
Type
Definition ScopedMovementUpdate.h:22
@ DeferredUpdates
Definition ScopedMovementUpdate.h:27
@ DeferredGroupUpdates
Definition ScopedMovementUpdate.h:44
@ ImmediateUpdates
Definition ScopedMovementUpdate.h:24
Definition HitResult.h:21
Definition Optional.h:131