UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SequentialID.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "SequentialID.generated.h"
6
9{
11
12 FSequentialIDBase() = default;
13
15
16 bool operator==(const FSequentialIDBase& Other) const { return Value == Other.Value; }
17 bool operator!=(const FSequentialIDBase& Other) const { return Value != Other.Value; }
18
19 bool IsValid() const { return Value != InvalidID; }
20 bool IsInvalid() const { return Value == InvalidID; }
21
22 void Invalidate() { Value = InvalidID; }
23
24 uint32 GetValue() const { return Value; }
25
26 FString Describe() const { return FString::Printf(TEXT("Id[%d]"), Value); }
27
28 friend uint32 GetTypeHash(const FSequentialIDBase& SequentialID) { return SequentialID.GetValue(); }
29
30protected:
31 static constexpr uint32 InvalidID = 0;
32
33 UPROPERTY()
34 uint32 Value = InvalidID;
35};
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition SequentialID.h:9
bool IsValid() const
Definition SequentialID.h:19
FString Describe() const
Definition SequentialID.h:26
void Invalidate()
Definition SequentialID.h:22
bool operator!=(const FSequentialIDBase &Other) const
Definition SequentialID.h:17
bool IsInvalid() const
Definition SequentialID.h:20
bool operator==(const FSequentialIDBase &Other) const
Definition SequentialID.h:16
uint32 GetValue() const
Definition SequentialID.h:24
friend uint32 GetTypeHash(const FSequentialIDBase &SequentialID)
Definition SequentialID.h:28