UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ServerStreamingLevelsVisibility.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
GameFramework/Actor.h
"
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#include "ServerStreamingLevelsVisibility.generated.h"
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class
ULevelStreaming
;
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UCLASS
(notplaceable,
transient
, MinimalAPI)
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class
AServerStreamingLevelsVisibility
:
public
AActor
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{
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GENERATED_UCLASS_BODY
()
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public
:
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static
ENGINE_API
AServerStreamingLevelsVisibility
* SpawnServerActor(
UWorld
*
World
);
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ENGINE_API
bool
Contains(
const
FName
&
InPackageName
)
const
;
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ENGINE_API
void
SetIsVisible(
ULevelStreaming
*
InStreamingLevel
,
bool
bInIsVisible
);
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ENGINE_API
ULevelStreaming
* GetVisibleStreamingLevel(
const
FName
&
InPackageName
)
const
;
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private
:
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TMap<FName, TWeakObjectPtr<ULevelStreaming>
> ServerVisibleStreamingLevels;
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};
EARSessionType::World
@ World
Actor.h
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
AActor
Definition
Actor.h:257
AServerStreamingLevelsVisibility
Definition
ServerStreamingLevelsVisibility.h:17
FName
Definition
NameTypes.h:617
TMap
Definition
UnrealString.h.inl:34
ULevelStreaming
Definition
LevelStreaming.h:139
UWorld
Definition
World.h:918
Engine
Source
Runtime
Engine
Public
Streaming
ServerStreamingLevelsVisibility.h
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1.9.8