UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshHalfEdgeBufferAccessor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "UObject/Interface.h"
6
7#include "SkeletalMeshHalfEdgeBufferAccessor.generated.h"
8
10{
11 // Asset implementing this interface should add this tag to the asset tags
12 // if half edge buffer is required
15}
16
22
24{
26
27public:
28
29 virtual bool IsSkeletalMeshHalfEdgeBufferRequired() const = 0;
30};
31
32
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition NameTypes.h:617
Definition SkeletalMeshHalfEdgeBufferAccessor.h:24
virtual bool IsSkeletalMeshHalfEdgeBufferRequired() const =0
Definition Interface.h:19
Definition SkeletalMeshHalfEdgeBufferAccessor.h:19
Definition SkeletalMeshHalfEdgeBufferAccessor.h:10
bool IsHalfEdgeRequired(TSoftObjectPtr< UObject > InAssetSoftPtr)
Definition SkeletalMeshHalfEdgeBufferAccessor.cpp:18
ENGINE_API FName GetHalfEdgeRequirementAssetTagName()
Definition SkeletalMeshHalfEdgeBufferAccessor.cpp:12
Definition SoftObjectPtr.h:174