21 bUpdateAnimationInEditor =
InSkelMeshComp->GetUpdateAnimationInEditor();
37 ChildSkelMesh->SetUpdateAnimationInEditor(bUpdateAnimationInEditor);
53 bool bUpdateAnimationInEditor;
54 bool bUpdateClothInEditor;
74 Params.SaveState(SkelMeshComp);
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EVisibilityBasedAnimTickOption
Definition SkinnedMeshComponent.h:94
@ AlwaysTickPoseAndRefreshBones
void SetNum(SizeType NewNum, EAllowShrinking AllowShrinking=UE::Core::Private::AllowShrinkingByDefault< AllocatorType >())
Definition Array.h:2308
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
Definition SkeletalMeshRestoreState.h:11
int32 PredictedLODLevel
Definition SkeletalMeshRestoreState.h:51
void RestoreLOD()
Definition SkeletalMeshRestoreState.h:42
void SaveState(USkeletalMeshComponent *InSkelMeshComp)
Definition SkeletalMeshRestoreState.h:12
EVisibilityBasedAnimTickOption VisibilityBasedAnimTickOption
Definition SkeletalMeshRestoreState.h:50
TWeakObjectPtr< USkeletalMeshComponent > ChildSkelMesh
Definition SkeletalMeshRestoreState.h:49
void RestoreState()
Definition SkeletalMeshRestoreState.h:29
Definition SkeletalMeshRestoreState.h:59
void SaveState(USkeletalMeshComponent *InComponent)
Definition SkeletalMeshRestoreState.h:60
void RestoreLOD()
Definition SkeletalMeshRestoreState.h:98
void RestoreState()
Definition SkeletalMeshRestoreState.h:91
TArray< FSkeletalMeshEditorParams > SkeletalMeshCompEditorParams
Definition SkeletalMeshRestoreState.h:105
Definition WeakObjectPtrTemplates.h:25
FORCEINLINE bool IsValid(bool bEvenIfPendingKill, bool bThreadsafeTest=false) const
Definition WeakObjectPtrTemplates.h:232