UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateCrashReporterHandler.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8class SWidget;
9
10#ifndef UE_WITH_SLATE_CRASHREPORTER
11 #define UE_WITH_SLATE_CRASHREPORTER !(UE_BUILD_SHIPPING || UE_BUILD_TEST) && WITH_ADDITIONAL_CRASH_CONTEXTS
12#endif
13
14namespace UE::Slate
15{
16
17#if UE_WITH_SLATE_CRASHREPORTER
18
21{
22public:
25
28
29private:
30 uint8 ThreadId = 0;
31 bool bWasEnabled = false;
32};
33
34#endif //UE_WITH_SLATE_CRASHREPORTER
35
36} //namespace
37
38#if UE_WITH_SLATE_CRASHREPORTER
39
40#define UE_SLATE_CRASH_REPORTER_PAINT_SCOPE(Widget) UE::Slate::FSlateCrashReporterScope ANONYMOUS_VARIABLE(SlateAddCrashContext) {Widget, UE::Slate::FSlateCrashReporterScope::NAME_Paint}
41#define UE_SLATE_CRASH_REPORTER_PREPASS_SCOPE(Widget) UE::Slate::FSlateCrashReporterScope ANONYMOUS_VARIABLE(SlateAddCrashContext) {Widget, UE::Slate::FSlateCrashReporterScope::NAME_Prepass}
42
43#define UE_SLATE_CRASH_REPORTER_CONTEXT_SCOPE(Widget, Context) UE::Slate::FSlateCrashReporterScope ANONYMOUS_VARIABLE(SlateAddCrashContext) {Widget, Context}
44
45#else //UE_WITH_SLATE_CRASHREPORTER
46
47#define UE_SLATE_CRASH_REPORTER_PAINT_SCOPE(Widget)
48#define UE_SLATE_CRASH_REPORTER_PREPASS_SCOPE(Widget)
49
50#define UE_SLATE_CRASH_REPORTER_CONTEXT_SCOPE(Widget, Context)
51
52#endif //UE_WITH_SLATE_CRASHREPORTER
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition SWidget.h:165
Definition DockingUtilsPrivate.h:8