UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateObjectReferenceCollector.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
15{
16public:
21
22 virtual bool IsIgnoringArchetypeRef() const override
23 {
24 return true;
25 }
26
27 virtual bool IsIgnoringTransient() const override
28 {
29 return false;
30 }
31
33 {
34 if (InObject)
35 {
36 ReferencedObjects.Add(InObject);
37 }
38 }
39
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition UnrealType.h:174
Definition UObjectGlobals.h:2492
Definition SlateObjectReferenceCollector.h:15
virtual bool IsIgnoringTransient() const override
Definition SlateObjectReferenceCollector.h:27
TArray< UObject * > & ReferencedObjects
Definition SlateObjectReferenceCollector.h:40
FSlateObjectReferenceCollector(TArray< UObject * > &InReferencedSet)
Definition SlateObjectReferenceCollector.h:17
virtual void HandleObjectReference(UObject *&InObject, const UObject *InReferencingObject, const FProperty *InReferencingProperty) override
Definition SlateObjectReferenceCollector.h:32
virtual bool IsIgnoringArchetypeRef() const override
Definition SlateObjectReferenceCollector.h:22
Definition Array.h:670
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
Definition Object.h:95