UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SlateUpdatableTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
10
15{
16public:
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26
32 virtual FRenderResource* GetRenderResource() {return nullptr;}
33
37 virtual void Cleanup() = 0;
38
45 virtual void ResizeTexture( uint32 Width, uint32 Height ) = 0;
46
53 virtual void UpdateTexture(const TArray<uint8>& Bytes) = 0;
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76 virtual void UpdateTextureThreadSafeRaw(uint32 Width, uint32 Height, const void* Buffer, const FIntRect& Dirty = FIntRect()) = 0;
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95};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TIntRect< int32 > FIntRect
Definition MathFwd.h:133
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderResource.h:37
Definition SlateShaderResource.h:44
Definition SlateUpdatableTexture.h:15
virtual void UpdateTextureThreadSafeWithKeyedTextureHandle(void *TextureHandle, int KeyLockVal, int KeyUnlockVal, const FIntRect &Dirty=FIntRect())=0
virtual FRenderResource * GetRenderResource()
Definition SlateUpdatableTexture.h:32
virtual void Cleanup()=0
virtual void ResizeTexture(uint32 Width, uint32 Height)=0
virtual void UpdateTextureThreadSafeRaw(uint32 Width, uint32 Height, const void *Buffer, const FIntRect &Dirty=FIntRect())=0
virtual void UpdateTexture(const TArray< uint8 > &Bytes)=0
virtual FSlateShaderResource * GetSlateResource()=0
virtual ~FSlateUpdatableTexture()
Definition SlateUpdatableTexture.h:18
virtual void UpdateTextureThreadSafe(const TArray< uint8 > &Bytes)=0
virtual void UpdateTextureThreadSafeWithTextureData(FSlateTextureData *TextureData)=0
Definition Array.h:670
Definition SlateTextureData.h:19