17 FName DefaultSocketSubsystem;
25 virtual void ShutdownSocketSubsystem();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
TSharedPtr< FSocketSubsystemModule > FSocketSubsystemModulePtr
Definition SocketSubsystemModule.h:93
Definition NameTypes.h:617
Definition SocketSubsystemModule.h:13
virtual bool SupportsDynamicReloading() override
Definition SocketSubsystemModule.h:76
virtual ~FSocketSubsystemModule()
Definition SocketSubsystemModule.h:30
virtual void ShutdownModule() override
Definition SocketSubsystem.cpp:123
FSocketSubsystemModule()
Definition SocketSubsystemModule.h:29
virtual void RegisterSocketSubsystem(const FName FactoryName, class ISocketSubsystem *Factory, bool bMakeDefault=false)
Definition SocketSubsystem.cpp:155
virtual bool SupportsAutomaticShutdown() override
Definition SocketSubsystemModule.h:86
virtual void UnregisterSocketSubsystem(const FName FactoryName)
Definition SocketSubsystem.cpp:172
virtual void StartupModule() override
Definition SocketSubsystem.cpp:111
virtual class ISocketSubsystem * GetSocketSubsystem(const FName InSubsystemName=NAME_None)
Definition SocketSubsystem.cpp:189
Definition ModuleInterface.h:14
Definition SocketSubsystem.h:58
Definition UnrealString.h.inl:34
Definition SharedPointer.h:692