UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SocketsAndroid.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
8 : public FSocketBSD
9{
10public:
11 using FSocketBSD::FSocketBSD;
12
13 virtual ~FSocketAndroid() override;
14
15 // FSocket overrides already overriden by FSocketBSD
16 // Those will wrap the FSocketBSD implementation and acquire the multicast lock if needed
17 virtual bool SetBroadcast(bool bAllowBroadcast = true) override;
18 virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress) override;
19 virtual bool JoinMulticastGroup(const FInternetAddr& GroupAddress, const FInternetAddr& InterfaceAddress) override;
20
21private:
22 void AcquireMulticastLock();
23 void ReleaseMulticastLock();
24
25 bool bIsMulticastLockAcquired = false;
26};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IPAddress.h:22
Definition SocketsAndroid.h:9
virtual bool JoinMulticastGroup(const FInternetAddr &GroupAddress) override
Definition SocketsAndroid.cpp:20
virtual bool SetBroadcast(bool bAllowBroadcast=true) override
Definition SocketsAndroid.cpp:10
virtual ~FSocketAndroid() override
Definition SocketsAndroid.cpp:5